﻿using UnityEngine;

[CreateAssetMenu(fileName = "PlayerDataConfig", menuName = "ConfigData/PlayerDataConfig")]
public class PlayerConfigData : ScriptableObject {
	[Header("BaseGameData")]
	public float Gravity = 1;

	#region DetectRayInfo

	[Header("DetectRayDictance")]
	public float DetectDistance;

	[Header("DetectRayOffset")]
	public Vector2 GroundL;
	public Vector2 GroundR;
	public Vector2 CeilinL;
	public Vector2 CeilinR;
	public Vector2 WallUp;
	public Vector2 WallDown;

	#endregion
}